Week 5: Feb. 15-21, 2025
Frankenpets » Devlog


Summary
We spent most of this week working in our respective subteams to prepare for the playtest feedback and the game alpha demo.
Timeline
- February 19: Held a CS team meeting to share updates, current statuses, and discuss implementation plans/details for pet actions (front paw use, tail use) and the procedural animation for the pet.
- February 20: Met up with the TA and recieved feedback through playtest. Discussed feedback as a team and re-assigned priorities accordingly.
Progress
- Finished more assets required for levels 0 and 1 (kettle, lamp, etc.) and updated the pet models to be fully rigged.
- Set up new pet models and are currently working on animating the pet with its rigs through procedural animation
- Created a playerManager to manage gameplay and components of individual player.
- Created instruction floating text for Attic (to guide players through the level) + prompt players to explore and see what else they can interact with.
- Finished actions - jump, charged jump, and grab. Implemented preliminary switching mechanic.
- Set up attic with more interactive items.
- Set up camera tracking to handle when the pet is connected vs separated.
- Fixed bugs: gravity inconsistency, game crashing when attemping to separate pet, back half not moving whole pet, model falling over
Challenges
- Faced issues with procedural animation. Setting up the walking motion for the pet was more difficult than anticipated.
- Based on playtest feedback, game requires a way to incentivize the co-op element, additionally more focus is needed on populating world with fun things to do rather than realism.
- Tasks were confusing to understand, needed a way for the user to learn what they need to do. Our solution to this was adding instruction floating text.
Next Steps
- Fix Bugs:
- Switching mechanic bug: the catFront + dogBack will not be connected after a switch
- Splitting mechanic: should it also work when players pull apart in other directions (i.e., not just W & downArrow, but also A & rightArrow, D & leftArrow, S & upArrow)
- Fix climbing orientation
- Polish Attic Demo: Refine task pacing and set up attic with more interactable elements.
- Start building out the Living Room Level.
- Integrate sound effects into all elements of the attic level.
- Continue with procedural animations for movement.
- Finish actions for pet (front paw use, tail use)
Links & Resources
Get Frankenpets
Frankenpets
Cause mischief with your other half!
Status | In development |
Authors | Chelsea Wang, SARTHAKSHARMA, rohan_b, nina-huangg, Rivalson, annechow |
Genre | Puzzle |
Tags | Animals, Co-op, Cute, Family Friendly |
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