Week 4: February 8-14


Summary

This week focused on preparing for the upcoming level demo, resolving technical bugs, and implementing crucial mechanics. 

Timeline

  • February 8: Held a team meeting to assign tasks for the level demo.
  • February 10: Gravity bug resolved
  • February 12: Dog front-half grabbing mechanic implemented and tested.
  • February 13: Attic tasks (e.g. move rug, scatter crates, break vase) scripted and placed in the level.

Progress & Development

  • Gravity Bug Fix: Fixed the issue with the cat model falling too slowly. 
  • Dog Grabbing Mechanic: Implemented front half object interaction (e.g. dragging objects).
  • Attic Tasks: Designed and placed 3 tasks in the attic
  • Soundtrack: Created looping soundtrack for the game
  • Art Progress: Properly rigged cat models, and designed dog model 

Challenges

  • Grabbing Mechanic : Grab mechanic had issues between the dog’s grabbing animation and the grabbed object's physics
  • Post-Gravity Fix Bugs: Minor collisions issues emerged with pet movement after fixing gravity bug,

Next Steps

  • Polish Attic Demo: Refine task pacing and set up floating text for controls overview. 
  • Begin Living Room Level: Block out geometry and place key interactable elements.
  • Implement Tail Mechanics: Develop tail animations and physics for expressive movement and object interaction (e.g., swatting items).
  • Sound Design: Integrate sound effects into the attic level. 
  • Frankenpet Animation: Implement procedural animations for movement and mechanics like grabbing and climbing. 



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